using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Storage;
using SolanumSolstice_Windows.Units;

namespace SolanumSolstice_Windows.Units.Weapons
{
    public class SubMachineGun : Weapon
    {
        public SubMachineGun(ContentManager content)
            : base(content)
        {
            texture = content.Load<Texture2D>("Content\\Txtr\\Weap\\weap_gun_submachine_sheet");
            attackPower = 8;
            recoveryTime = 4;
            attackRadius = 150.0f;
            weaponSound = "submachinegun";
        }
    }
}
